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Books
The Expert at the Card Table : Artifice,... Expert At The Card Table is considered to be a classic of both magicians and "mechanics", or card hustlers. S.W. Erdnase was not the author's real name and it's possible that we may never know who wrote such an excellent book. (Some think that the name "SW Erndnase" was an acrostic for the author's real name.)

In this book, the reader will find all the information necessary for second dealing, bottom dealing, palming cards, dealing two cards as one; techniques for moving a card from the center of the deck to the top in one, undetectable motion. In a word, it's a bible of card manipulation.

Written at the turn of the 20th century, the language is a bit dated, but the illustrations and text provide excellent direction for every detail of each move.

If you're interested in card manipulation, this is a must for your library.


Self-Working Close-Up Card Magic : 53...

This book, along with all the other Fulves Self-Working series are full of really great magic that can be done without years of practice. That however, doesn't mean no practice. As with any presentation before an audience, attention to instructions and good audience management are essential. This means that, just like an actor in a play, the magician-to-be must know exactly what to do and when to do it, what to say and when to say it. This requires several run-throughs with no audience. (Sound like practice to me!!) I think that 'self-working' in the title means that you can do the effects without working on sleights for several months/years before you can do anything magical. This material can be presented after a few hours practice!

 

Tricks With Your Head : Hilarious Magic...

Magic and Megacheese"Cat Chiropractor," "Funnel in Pants," "Fingertip Eyeballs" and "A Trick with Ben Franklin's Head" are just a few of the Tricks with Your Head: Hilarious Magic Tricks to Disgust and Delight offered by Las Vegas magician Mac King, who performs on NBC's annual World's Greatest Magic, and book wholesaler Mark Levy (Magic for Dummies). With clear (and joke-filled) instructions and 68 line-drawings, even the most inept should find something to amaze the experts and tyros alike.

 

   
Programming Role-Playing Games with... This is a great book for anybody thinking about programming RPGs... And even if your not going to I would at least try to take a peak at the book and think about buying it.

First off the book assumes that the reader has a through knowledge of C programming and that you have some experience with coding. And has, like the rest of the series, quite a few pages devoted to C++... (The best thing with this book is you actually make a rpg game following the book and it's practices!)

The first part of the book covers what is role-playing, desiging role-playing games and some basic story-telling. The Jim covers basic programming with C++ as well as some engine architecture that is different from most other books - ex. Tricks from the Windows Game Programming Gurus. It introduces concepts like state managers, process managers and data packages - some great stuff for programming big games. The third part covers basic DirectGraphics concepts ("a whirlwind tour", according to the author). The code does the job really well and the concepts are well-explained.

After that the book covers information about DirectInput and DirectSound, the chapter on DirectInput includes information on programming joysticks, and other information in the book includes: wrappers for Direct3D, DirectSound and DirectInput, and followed by that, octrees and quadtrees, 2d tile engines, mixed 2d/3d engine, collison detection and so on.

The only problem I see is some of the real super newbies will see the book go at a fast rate... It has great explainations but he does move fast. And the author likes to leave out the obvious - so you have to pay attention in the beggining or you'll be turning pages back into the book to see whats up.

Basicaly, pick up this book if you are starting DirectX, pick up the book if you plan on crreating RPG games. The book is great, you'll have a working RPG game after going through the book, you will learn alot about DirectX and storytelling at that! 5 Stars.



 
Game Programming All in One

 
Editorial Reviews Book Description "The most asked question at any game development channel on the Internet is "How do I start game programming?" This book helps beginners get started and provides them with enough information to create their own games. It is a book that requires no previous experience with programming, but does assume a good understanding of computers. It begins by teaching the basics of C++ programming and covers basic program flow, statements, and functions. For Windows programming, it goes from the basics of creating a window to developing a complete game library using the latest DirectX version. For Windows programmers, it includes coverage of all the basic functionality of windows, menus, dialogs, icons, and some graphics. This all-encompassing book also provides coverage of DirectX, game design, and architecture, 2D game engines, game mathematics, data structures and algorithms, artificial intelligence, physics, particle systems and culminates with the entire development process of a 2D platform game." Book Info Helps beginners get started and provides them with enough information to create their own games. Requires no previous experience with programming, but does assume a good understanding of computers. Softcover. CD-ROM included.


 
Tricks of the Windows Game Programming Gurus (2nd Edition)

 
Book Info Filled with entertaining and challenging code examples in C, this book sets a high standard as a tutorial for getting started with game programming and will certainly earn a place on the bookshelf of any working (or aspiring) game developer. Softcover. From the Back Cover Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling...
 
Games
Hangman
Tetris for IE
Tetris for Netscape
Play Pegs
 
.Blackjack and HighLow Dice Game
Encrypt/Decrypt short messages. Use copy and paste with box.
 
Concentration

Check Game Eliminate all check marks even while in the process you add them.

 

 

 

 

Click Here to Play Hangman Click Here to Play Concentration Click Here for Tetris using Internet Explorer Click Here to Play Tetris for Netscape Click Here to Play Blackjack or Dice Game Click Here to Play Pegs Click Here to play Pegs Click Here to Play Pegs Click Here to play Hanoi Towers Click Here to Play Concentration